Settings – TGN – Tabletop Gaming News https://www.tabletopgamingnews.com News for Tabletop, Boardgames, Miniatures, RPGs and Card Games! Mon, 06 Jan 2025 23:18:18 +0000 en-US hourly 1 https://www.tabletopgamingnews.com/wp-content/uploads/2023/02/cropped-Tabletop-Gaming-News-Logo-32x32.png Settings – TGN – Tabletop Gaming News https://www.tabletopgamingnews.com 32 32 Sunday Preview – New Year Brings Death Korps and Middle-earth Releases https://www.tabletopgamingnews.com/sunday-preview-new-year-brings-death-korps-and-middle-earth-releases/?utm_source=rss&utm_medium=rss&utm_campaign=sunday-preview-new-year-brings-death-korps-and-middle-earth-releases Mon, 06 Jan 2025 23:18:17 +0000 https://www.tabletopgamingnews.com/?p=21229 This week’s Sunday Preview brings new releases for Warhammer 40,000, the Middle-earth Strategy Battle Game, and Black Library. Leading the announcements is the Death Korps of Krieg Army Set, alongside new and returning miniatures inspired by The War of the Rohirrim™ and several literary releases.

Death Korps of Krieg Army Set

The Death Korps of Krieg Army Set introduces 18 new plastic miniatures, including Lord Marshal Dreir mounted on his Krieg steed, 10 Death Riders, an Artillery Team, and a unit of Combat Engineers equipped with a remote mine. The set also includes the first release of the Codex: Astra Militarum, a 168-page book detailing background and rules for the Astra Militarum in Warhammer 40,000. Supporting materials include 68 cards featuring army rules and datasheets, as well as a transfer sheet with over 800 decals.

Middle-earth Strategy Battle Game Additions

New and returning miniatures arrive for the Middle-earth Strategy Battle Game, with several kits inspired by The War of the Rohirrim™:

  • Haleth™ & Háma™, Princes of Rohan™: This kit includes mounted and unmounted options for both characters, with interchangeable head options.
  • Héra™, The Bride of Death: A Forge World resin miniature with two shield options, reflecting her key role in Rohan’s history.
  • Wulf™ & General Targg™: Leaders of the Hill Tribes, these miniatures include mounted and unmounted variants.
  • Shank & Wrot, Orc Scavengers: These orcs, accompanied by a Snow Troll, add thematic variety to Mordor armies.

Returning miniatures include key characters like Bard the Bowman, Galadriel, and Thranduil, alongside large-scale models such as the Watcher in the Water. Terrain kits like the Rohan Stronghold offer options for recreating iconic Middle-earth settings.

Black Library Releases

Black Library highlights this week include:

  • Leontus: Lord Solar: A new novel following the commander of the Segmentum Solar as he faces Ork forces in a dire conflict.
  • Soldiers of the Imperium: An omnibus containing novels like Death World and Kasrkin, alongside several short stories.
  • Renegades: Lord of Excess: A story focused on an Emperor’s Children warlord, now available in paperback.
  • Requiem Infernal: A tale of the Adepta Sororitas confronting external and internal threats.
  • The Imperial Infantryman’s Handbook: A re-release containing guidelines and regulations for Astra Militarum soldiers.

French and German releases include Dead Men Walking by Steve Lyons and Broken Crusade by Steven B Fischer, as well as translations of titles from the Horus Heresy series.

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Free League’s The Lord of the Rings Roleplaying Now Available on D&D Beyond https://www.tabletopgamingnews.com/free-leagues-the-lord-of-the-rings-roleplaying-now-available-on-dd-beyond/?utm_source=rss&utm_medium=rss&utm_campaign=free-leagues-the-lord-of-the-rings-roleplaying-now-available-on-dd-beyond Tue, 26 Nov 2024 22:06:54 +0000 https://www.tabletopgamingnews.com/?p=21098 Free League Publishing has announced that The Lord of the Rings Roleplaying for 5E is now available on D&D Beyond. Based on Francesco Nepitello’s second edition of The One Ring, this adaptation brings the beloved world of Middle-earth into the widely-used Dungeons & Dragons 5E system, providing a new way for players and Dungeon Masters to explore the iconic fantasy setting.

The game introduces a range of features tailored to the themes and tone of Middle-earth, including unique character options, new classes and abilities, and adversaries drawn from Tolkien’s lore. The setting focuses on the land of Eriador during the Third Age, offering players a chance to immerse themselves in one of the most recognizable periods of Middle-earth’s history. Rules for journeys, councils, and the subtle magic of Middle-earth have been designed to align with the storytelling style of the source material, while additional mechanics such as Shadow points add layers of moral complexity to the gameplay.

All of the content from the physical edition, including maps and tokens, has been integrated into D&D Beyond’s digital tools.

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New Star Trek-Themed Games ‘Murder on the Titan-A’ and ‘Mary Celeste’ Launch on Kickstarter https://www.tabletopgamingnews.com/new-star-trek-themed-games-murder-on-the-titan-a-and-mary-celeste-launch-on-kickstarter/?utm_source=rss&utm_medium=rss&utm_campaign=new-star-trek-themed-games-murder-on-the-titan-a-and-mary-celeste-launch-on-kickstarter Wed, 30 Oct 2024 19:26:07 +0000 https://www.tabletopgamingnews.com/?p=20741 Beadle & Grimm’s Pandemonium Warehouse has announced two new games set in the Star Trek universe, Murder on the Titan-A and Mary Celeste, each designed to bring fans a unique tabletop experience through storytelling and augmented reality. Officially licensed by Paramount, both games are available on Kickstarter now.

In Murder on the Titan-A, players step into the role of a Starfleet investigator, working to solve a murder mystery aboard the U.S.S. Titan-A. The game’s narrative focuses on clearing Captain Liam Shaw, voiced by actor Todd Stashwick, of the crime. Players analyze evidence, interview witnesses, and navigate a storyline aimed at preventing a potential conflict with the Klingon Empire. The game integrates an augmented reality Starfleet badge, which, when scanned, provides digital access to reports, hints, and audio interactions.

Mary Celeste offers a different style of gameplay with an escape-room format. Players, taking on the role of Starfleet cadets, explore an abandoned alien ship while attempting to uncover its mysteries and ensure their own safe return. This game emphasizes puzzle-solving and includes tools such as alien language translation and digital exploration of the ship through an Enterprise Cadet AR badge.

Both games feature interactive elements, maps, and AR-enabled badges created in partnership with Pinfinity. Components include dossiers, scene reports, and maps, designed to add depth to each game’s environment. As part of the campaign, backers can choose add-ons, including additional AR badges or autographed items.

The Kickstarter campaign will run until November 23.

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Studio Far Horizons Announces The Last Wardens Tabletop RPG: A Cosmic Horror Set in 1970s America https://www.tabletopgamingnews.com/studio-far-horizons-announces-the-last-wardens-tabletop-rpg-a-cosmic-horror-set-in-1970s-america/?utm_source=rss&utm_medium=rss&utm_campaign=studio-far-horizons-announces-the-last-wardens-tabletop-rpg-a-cosmic-horror-set-in-1970s-america Mon, 21 Oct 2024 19:33:42 +0000 https://www.tabletopgamingnews.com/?p=20298 Studio Far Horizons has revealed The Last Wardens Tabletop Roleplaying Game, based on the Mad Cave Studios comic series by Amit Tishler and Elliot Sperl. Set in 1975 America, the game places players in the role of Wardens, tasked with defending humanity against an ancient and powerful force.

The game incorporates elements of grindhouse-style horror, cosmic threats, and supernatural themes from the original comic. Using the Year Zero Engine, it offers high-stakes, risk-and-reward gameplay, adapted to fit the 1970s setting. Players can create a “Cell” of human Wardens or play as a survivor of the Great Drift, facing changes brought on by their encounters with unknown horrors.

The Last Wardens focuses on uncovering the mystery behind previous Wardens, dealing with various threats, and establishing a secure base of operations. Players will face dangers from government agents, cults, and other adversaries as they navigate the game’s world.

A free starter game is available to download now. The full Limited Edition Core Game is set to launch on March 11, 2025, alongside the trade paperback release of the first comic arc and an audio drama series. The game will be offered in both digital and print formats, with the digital version priced at $19.99 and the print+digital edition at $39.99. Preorders placed before December 13, will include digital extras, such as Drifter STL files for 3D printing and exclusive character sheets.

This tabletop RPG is Studio Far Horizons’ first project and was developed in partnership with the comic’s creators. Additional content is planned to support the game’s 1970s setting and expand options for players and game masters.

Preorders for the Limited Edition Core Game are open until December 13.

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Archon Studio Announces Master of Orion: Ad Astra Board Game Based on the Iconic Game Master of Orion https://www.tabletopgamingnews.com/archon-studio-announces-master-of-orion-ad-astra-board-game-based-on-the-iconic-game-master-of-orion/?utm_source=rss&utm_medium=rss&utm_campaign=archon-studio-announces-master-of-orion-ad-astra-board-game-based-on-the-iconic-game-master-of-orion Thu, 17 Oct 2024 19:37:49 +0000 https://www.tabletopgamingnews.com/?p=20274 Archon Studio has announced the upcoming release of Master of Orion: Ad Astra, a 4X strategy board game based on the well-known Master of Orion PC series.

The game is set to offer players the chance to control one of six races as they explore space, colonize planets, and develop technologies in pursuit of galactic dominance. The game is designed for 1-4 players and includes a solo mode.

The core game will feature more than 280 plastic models, providing a visually detailed experience. Jason Matthews, creator of Twilight Struggle, is serving as a consultant on the project, bringing his experience with strategy games to the development process.

The Gamefound crowdfunding campaign for Master of Orion: Ad Astra is scheduled to begin in January 2025. Backers will be able to use Stretch Pay to spread the cost across seven payments. Production is planned to take place in Poland.

Those interested can follow the campaign in advance to receive a Master of Orion-themed dice tray.

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Totem – A Narrative Horror RPG of Spirits and Hauntings on Kickstarter https://www.tabletopgamingnews.com/totem-a-narrative-horror-rpg-of-spirits-and-hauntings-on-kickstarter/?utm_source=rss&utm_medium=rss&utm_campaign=totem-a-narrative-horror-rpg-of-spirits-and-hauntings-on-kickstarter Mon, 14 Oct 2024 19:21:15 +0000 https://www.tabletopgamingnews.com/?p=20020 Officina Meningi’s latest project, Totem – The Spirits’ RPG, is now available on Kickstarter. This narrative-driven, horror role-playing game offers a rules-light system that draws inspiration from ghost story classics like Poltergeist, Paranormal Activity, The Ring, Insidious, and Silent Hill.

Players take on the roles of Seekers, navigating haunted locations in search of clues to exorcise spirits and uncover the mysteries behind otherworldly entities. The Game Master (GM), acting as the Spirit, introduces supernatural challenges, using simple mechanics like the Coin of Destiny and Spirit Board to create a collaborative storytelling experience.

The game encourages players to sketch maps of the haunted sites they explore, adding a unique visual element to the horror setting.

The game’s streamlined rules make it ideal for one-shot sessions lasting 2-3 hours, with 2-6 players, including the GM. Totem focuses on narrative and atmosphere, prioritizing player interpretation over complex mechanics.

Totem – The Spirits’ RPG also includes several Kickstarter-exclusive accessories, such as a laser-engraved Spirit Board, a custom metal Coin of Destiny, and Seeker’s cards for quick reference during gameplay.

As of now, the campaign has raised $24,468 from 383 backers, surpassing its $10,925 goal. The Kickstarter ends on October 18, with four days remaining. Early Bird rewards have expired, but a second wave of exclusive rewards is available until October 15.

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Star Trek: Lower Decks ‘Buffer Time’ Card Game Available for Preorder https://www.tabletopgamingnews.com/star-trek-lower-decks-buffer-time-card-game-available-for-preorder/?utm_source=rss&utm_medium=rss&utm_campaign=star-trek-lower-decks-buffer-time-card-game-available-for-preorder https://www.tabletopgamingnews.com/star-trek-lower-decks-buffer-time-card-game-available-for-preorder/#respond Mon, 23 Sep 2024 19:28:07 +0000 https://www.tabletopgamingnews.com/?p=18671 Modiphius Entertainment has opened preorders for the Star Trek: Lower Decks – Buffer Time: The Card Game. Available for £16 / $20, the game is set for release in late October.

In this lighthearted card game, inspired by the animated series Star Trek: Lower Decks, 2-6 players work together to complete routine tasks aboard the U.S.S. Cerritos while trying to make time for rest and relaxation without drawing attention from the bridge crew. The game’s mechanics focus on a balance of teamwork and strategic decision-making.

Buffer Time joins Modiphius’ growing lineup of Star Trek-themed titles, the game is part of the publisher’s ongoing collaboration with Paramount Consumer Products.

Preorders are now available through Modiphius.

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Free League Reveals New Ship and Colony Maps for ALIEN RPG Second Edition https://www.tabletopgamingnews.com/free-league-reveals-new-ship-and-colony-maps-for-alien-rpg-second-edition/?utm_source=rss&utm_medium=rss&utm_campaign=free-league-reveals-new-ship-and-colony-maps-for-alien-rpg-second-edition https://www.tabletopgamingnews.com/free-league-reveals-new-ship-and-colony-maps-for-alien-rpg-second-edition/#respond Thu, 19 Sep 2024 19:20:06 +0000 https://www.tabletopgamingnews.com/?p=18518 Free League Publishing has shared the first look at new content for the upcoming ALIEN The Roleplaying Game Second Edition ahead of its Kickstarter campaign, launching later this fall. The update includes full-color, detailed maps designed to enhance the gameplay experience.

Sized at 864x558mm (34×22 inches), the maps are scaled for use with new RPG miniatures that will be featured in the upcoming Kickstarter. These maps also support the expanded stealth mode in the revised game rules, allowing the game to be played as a miniatures skirmish game, offering players new gameplay possibilities.

Created by map artist Miska Fredman (Astraterra), the first maps include two key locations: the USCSS Fidanza, a Nostromo-style spaceship, and the mining colony Jeremiah VI. Both maps are included in the new cinematic adventure Rapture Protocol. Additionally, maps of Hadley’s Hope, featured in ALIENS, will be part of the Hope’s Last Day Starter Set.

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Dragonmount Press Set to Launch Zombie Road RPG on Gamefound Tomorrow https://www.tabletopgamingnews.com/dragonmount-press-set-to-launch-zombie-road-rpg-on-gamefound-tomorrow/?utm_source=rss&utm_medium=rss&utm_campaign=dragonmount-press-set-to-launch-zombie-road-rpg-on-gamefound-tomorrow https://www.tabletopgamingnews.com/dragonmount-press-set-to-launch-zombie-road-rpg-on-gamefound-tomorrow/#respond Mon, 09 Sep 2024 20:04:53 +0000 https://www.tabletopgamingnews.com/?p=18007 Dragonmount Press is preparing to launch its new tabletop role-playing game, Zombie Road, on Gamefound tomorrow, September 10, at 3:00 PM CET. The game, set in a post-apocalyptic world, merges real-world locations with tabletop RPG mechanics.

Zombie Road RPG is unique in that it allows players to represent themselves in the game, set against the backdrop of their real-life locales reimagined as post-apocalyptic environments. The game is structured around quick, one-shot adventures, making it ideal for players who prefer short, intense gaming sessions. It features a simplified rule set designed to be accessible to beginners while still offering the complexity that experienced players appreciate.

The narrative is set more than a decade after a societal collapse, focusing on a mission to escort an immune individual to a laboratory to develop an antibody. The game introduces mechanics such as a special d6 system, an endurance feature for recovering from failed rolls, and a “strigula” collection system.

In anticipation of the launch, Dragonmount Press is offering exclusive rewards for early backers. Those who join the campaign before it goes live will receive a free adventure module inspired by David A. Simpson’s Zombie Road novel series. Additionally, backers who support the project within the first 48 hours will gain access to an early bird package, which includes a DIY game master board and additional gaming materials like unique items and several random tables.

The crowdfunding campaign will present various support levels, offering both digital and print editions of the game. A special edition benefiting the WWF Hungary Foundation and a deluxe edition with exclusive cover art by renowned Hungarian comic artist Krisztián Tuli will also be available.

For those interested in participating or receiving updates, visit the Zombie Road RPG page on Gamefound.

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Warfront Designer’s Diary: Introducing a New Fantasy Wargame That Fits in Your Pocket https://www.tabletopgamingnews.com/warfront-designers-diary-introducing-a-new-fantasy-wargame-that-fits-in-your-pocket/?utm_source=rss&utm_medium=rss&utm_campaign=warfront-designers-diary-introducing-a-new-fantasy-wargame-that-fits-in-your-pocket https://www.tabletopgamingnews.com/warfront-designers-diary-introducing-a-new-fantasy-wargame-that-fits-in-your-pocket/#respond Mon, 02 Sep 2024 16:18:00 +0000 https://www.tabletopgamingnews.com/?p=17816 Warfront is the culmination of a lot of hard work and a little bit of ADHD. It is a brand new boxed war game and ongoing fantasy franchise. Instead of miniature figures players take control of an army printed on a deck of cards, with the artwork composed to resemble a classic rank & flank unit. Each unit has stats, abilities, and a points cost so while the game is simplified and streamlined it holds onto all the elements that we, as wargamers, love.

If you want to build a gun-line you can! If you want a full cavalry army you certainly can! Each faction has a unique army wide ability and particular strengths and weaknesses but you can build your army in any playstyle!

“Warfront is played on a roughly 24 by 36 inch battlefield and, with two players, can be fought in less than 45 minutes. It also fits in your pocket so it’s the perfect lunch time or travel game.”

Now that I’ve wet your whistle, let’s take a quick trip down memory lane…

Humble Beginnings

It was on a school trip to a heritage museum in 1998 that I first laid eyes on what would turn out to be a lifelong hobby and passion. Nestled between the replica Roman coins and gemstones were boxes of Warhammer Fantasy. I picked up a box of chaos dwarfs, clearly even at a young age I had impeccable taste.

Fast forward 25 years, the hotly anticipated release of Warhammer The Old World is rapidly approaching and, as I mused over the recent increase in scalpers and the very real chance I would miss out on a release box, an idea began to take shape.

What if I could just buy a proxy army but instead of plastic models the units would be printed on a deck of playing cards. A Google search uncovered that whilst not a novel idea (see ONUS! Or Battleground: Fantasy Warfare) there wasn’t a dedicated proxy card product out there.

With a bit of trial and error and some calculations, I found that if I reduced the base sizes by three-quarters, I could quite neatly fit a unit of 20 to 30 models onto a single standard-sized playing card. Larger models were more of a challenge but with some imagination, they could also work. I may be onto something here, I thought. However, as with most projects, the more you iterate the more you deviate. And, as I adapted additional units, I began to realize that I had an overwhelming urge. The kind of urge that keeps tapping you on the shoulder until finally, it smacks you over the head. I realized that I had a golden opportunity, an opportunity to do something I had dreamt about for years. I could create my own fantasy war game.

“Warfront isn’t designed to compete with the miniature hobby, I still buy and paint tons of models. Its purpose is to get dice rolling more often and with more people. It has been designed to help build a bridge for those that are put off by models but want to war game. And it’s the perfect entry point to introduce a friend or family member.”

At a crossroads, I now had a decision to make, stick with the safety net of a proxy product for a popular franchise or take the leap, and create my own fantasy adventure. Clearly the latter prevailed, and truthfully it wasn’t a very long deliberation.

In earnest, I began creating lore, crafting the setting and characters, setting the stage for the conflict to come, and many more conflicts down the road. And so, Warfront was born. My own personal tribute to the fantasy wargames that I continue to love and treasure.

The catalyst for the journey months prior had been a concern about the availability of products and the hole that had seemingly been dug by Games Workshop, caused by their release practices. And that theme has held true throughout the development of Warfront, a pushback against the endless releases and FOMO, an inexpensive wargaming alternative whilst the cost of living, never mind gaming, spirals beyond control. A yearning to play more games, particularly with my fiancé who won’t touch the complexity of most miniature games with a ten-foot pole. A drive for simplicity without sacrificing depth or strategy. All these concepts are at the core of what Warfront is; a rules-light strategy-heavy budget-friendly fantasy wargame.

In a box of Warfront, you get two opposing armies. This first iteration contains the Righteous Zenith Guard, your classic shiny good guys decked in gold armour and sporting an array of complex, solar-powered weaponry (did somebody say lasers?). And encroaching into Zenithia are the vast and terrible forces of the Corrupted Legion, a rabble of savage tribes, fearsome beasts, and worse… Who will prevail in this bloody conflict?

The Story So Far

“The Kingdom of Zenithia is a bastion of light in an otherwise markedly dingy world. Following the victory by the great alliance of the humans, elves, and dwarves nearly 400 years ago, Zenithia took up the Northwestern territories of the newly formed Treatylands.

They built an immense golden city upon the fossils of savage settlements. The once numerous tribes driven North across the treacherous Umbral Spine mountains and into the Veiled Steppes by the advancing allied armies.

The kingdom soon became a technological powerhouse, further augmenting their
already powerful military capabilities. Their solar engineers learning to harness the power of the sun’s rays with ever more advanced machines and weaponry.

And not a moment too soon, as like a waxing tide, the displaced tribes began to surge back into the golden kingdom with worrying frequency. Alas, with a newly bolstered military, the Zenith Guard pushed back all invaders, securing their lands and bringing peace to the region.

Many years have passed and perhaps the kingdom has become complacent. For a threat, the likes of which has not been seen since the great war, has amassed in the Northern lands and is marching South with terrible intent.

The brave men and women of the Zenith Guard must gather their courage and face this threat head-on!

In the savage and inhospitable Veiled Steppes, reside many scattered and feuding tribes. Only the most ruthless survive in such a place, constantly under threat from neighbouring tribes and all manner of twisted beasts.

The land itself is cast into perpetual shade by the towering mountain range to the South. So massive is this wall of rocks and ice that it is almost completely impassible save for a single mountain pass.

For hundreds of years, any daring warriors that made the journey were soon caught and despatched by the vigilant Zenith Guard.

Now, united under the burning eye banner of Belzen the Corrupter, a thousand tribes are moving with the same goal. To breach the pass and claim fertile grounds beyond the mountains. Accompanied by a menagerie of terrible beasts, monsters and worse, this legion of corrupted warriors marches South.”

The impending conflict will reach its apex in the Northwestern region, but the Treatylands are managed under the shared rule of the human, elven and dwarven
alliance, each with their own territories. As the war for Zenithia sparks, allied forces are diverted as more threats begin to present themselves. On the Southern coast an almighty armada of pirate rats has made landing. Led by the ruinous Screech Blacktooth, a cruel captain of unmatched power. Once a rather unremarkable upstart, Screech was quickly beaten, and his ship sunk to the bottom of the ocean along with his crew. Only Screech survived, returning from the black abyss with an otherworldly destiny. Bestowed with dark abyssal powers of unknown origin, Screech quickly brought his rival captains to heel and formed the first Pi-rat armada.

Upon making land, the fleet of ships has been promptly dismantled and fashioned into ramshackle artillery and weapons platforms. Why a pirate captain would destroy his own fleet is, yet a mystery.

In response, the Elven Kingdom of Thalor dispatches their ariel defence force, the
Seaward Talons. The young, and newly promoted, Commander Calandir utilises unconventional and unproven tactics, favouring the speed and manoeuvrability of the native sea eagles to strike with brutal results. And with a point to prove will he underestimate the tactical skill of the invading Pi-rat Captain?

To the west, Princess Kara has defied her father’s orders and led an elite attack force deep into Goblorc Underkhan territory with the intention to root out the infestation. The Stoneshaper Dwarves are elemental masters of stone, rock, and earth. Using runic powers, the Stoneshapers can alter the properties of stone at will to make it flow like water or be as light as cloth. For the last decade Princess Kara has led innovation in military application, and it is with these prototype inventions that she sets off into hostile lands.

Beneath the ground, in the endless network of tunnels that worm within the Hollow Plains, reside the subterranean territories of the Goblorc Underkhans. Once this land was free of these pests, and a much safer place for it. Since the Goblorcs were driven from the Eastern lands some 200 years ago they have spread into every crevice and hole. Upon arriving on the plains, they found that the dominant fauna were a variety of mole-like species filling every biological niche imaginable. There are slow-moving herbivorous moles, predatory pack-moles that hunt like wolves, and even gigantic behemoles weighing close to 10 tonnes. Quickly these animals were subjugated by the Goblorcs and have become formidable mounts and beasts of burden, ridden whilst on raids and set loose to wreak havoc behind enemy lines.

Making constant incursions into the grand Stoneshaper halls and tunnels beneath the mountains, the innumerable Goblorcs have drawn the fiery wrath of youth that may lead to their ruin.

Each of these three conflicts make up the Treatylands Saga, the first planned saga in the great Warfront adventure. Each army is compatible with all past and future releases, and with many more sagas in development Warfront is poised to be an expansive and thematically rich war game that belies its simplicity.

Design Pillars

“There are currently three ways to play Warfront: ‘Clash’, ‘Area Control’ & ‘Survival’ – each with their own challenges and win conditions. And, we have created various army building formats including a ‘Draft’ format where players draw units at random and must try to succeed no matter what army they end up with!”

How best can I emulate and respect my favourite wargames whilst creating something unique and specific to the card format I had arrived at? Two design tenets I kept in mind were simplicity & strategy.

Strategy is the easier of the two to explain so let’s start with Simplicity. I’ll give you an example, wounds! In Warfront wounds are tracked through statuses and each unit has the same four statuses. They start as ‘Resolute’, degrade to ‘Shaken’ upon losing a wound, then to ‘Damaged’ and finally to ‘Broken’. A ‘Resolute’ unit has full wounds whilst a ‘Broken’ unit will be removed from the battlefield at the end of the phase.

With this simplification not only is the condition of each unit easier to track (using our handy status-tracker cards included) but it also opens opportunities to have units and abilities interact in different ways depending on a given status.

Right so that’s wounds nailed, what’s next? Saving throws?

In Warfront a unit rolls a dice in response to every ‘hit’ and must roll below its defence value. An expendable unit of barbarians, poorly armoured and not particularly interested in self-preservation, has a defence value of two and so will fail its defence roll two thirds of the time. A resilient unit like the Steam Crawler, a
walking tank, has a defence value of four and so will statistically lose one wound for every three hits.

It is with this defence value that we can represent inherent toughness, durable armour, natural evasiveness, or sheer numbers without the need to overcomplicate. Yes, there is less granularity but we’re here for a good time not a long time!

And similar time-saving simplifications have been made across the board, hooray!

Before you go clutching those pearls, I need to tell you about glory. The glory of separating an opponent’s head from his shoulders with one swing of your axe, the glory of a perfectly loosed arrow into an eye socket or the glory of a perfect death, one that will be spoken about for generations!

In Warfront, glory is king. Whenever you roll a natural six in shooting, attacking or defending you will collect one glory point. Each point can be spent to activate the abilities of your units! This resource management system means that decision-making is key, and abilities can be clutch. It also means that you need to carefully manage your actions to ensure you have enough points available to pull off that fancy manoeuvre or cast that devastating spell. Sometimes you might need to charge into combat and sacrifice a unit just to generate the glory points to then blast an enemy unit off the objective.

So, there you have it: simplification plus strategy. And we needed an art style to fit. A fun, quirky style with bags of character. Shout out to André (@alkmerlin) who has brought these units to life and is an absolute joy to work with. His enthusiasm and passion for the project has blown me away and he deserves all the kudos.

Our future plans are ambitious. We expect to release the first Saga, that’s three releases and six factions, in 2025. These future releases introduce new types of terrain with different interactions. There will be persistent spell cards that can be interacted with on the battlefield and give powerful effects. And we are working on powerful artifacts and renowned weapons for your leaders to wield.

Beyond that, we have the second saga in development already. Eagle-eyed followers might have an idea where that adventure will take us.

We’re really striving to make sure that Warfront becomes your next favourite fantasy game.

Our first release will come to Kickstarter in November 2024, we’ll see you there adventurer…

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